Pembelajaran Metode STEAM untuk Kreatifitas Anak Usia 5-6 Tahun
DOI:
https://doi.org/10.70692/0ev20f62Keywords:
Metode Pembelajaran, STEAM, KreativitasAbstract
Penelitian eksperimen ini bertujuan untuk menguji efek metode STEAM terhadap kreatifitas anak usia 5-6 tahun. Desain eksperimen menggunakan pretest dan post test dengan jumlah responden 25 anak. Hasil penelitian menunjukkan ada perbedaan kreativitas pada anak sebelum anak mendapatkan perlakuan dan sesudah anak mendapatkan perlakuan penerapan Metode STEAM. Metode STEAM dalam penerapannya menggunakan loosepart yang dapat meningkatkan kreatifitas anak. Kreativitas yang tinggi ditandai dengan Keterampilan berpikir lancar, Keterampilan berpikir fleksibel, Keterampilan berpikir orisinal dan Keterampilan berpikir merinci. Penerapan Metode STEAM dalam pelaksanaan pembelajaran dapat meningkatkan Kreativitas anak ditandai dengan anak mampu memecahkan masalah dan mampu membuat hubungan dengan lingkungan sekitar.
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